Featured engineering
Systems, not demos.
I focus on the boundaries that make AI products reliable: state, orchestration, multimodal grounding, recoverability, and interfaces people can actually use.
Marinara EnginePersistent AI worlds with package-owned capabilities
Architected hierarchical spatial state, validated movement, snapshots/checkpoints, bounded prompt projection, downloadable capability APIs, shared resources, and recovery paths across Roleplay and Game.
TypeScriptReactNode.jstransactionsPlaywright
MultimodalReference-grounded storyboards
Story planning, character/location references, generated keyframes, image-aware motion grounding, and local I2V rendering in one editable pipeline.
World systemsWorld Maps
Reusable worlds, artwork, lore links, route planning, portable imports, history-safe edits, and one authoritative location state.
Local AIModel + GPU experimentation
Local language and video models, provider-aware ComfyUI workflows, latency/VRAM tradeoffs, and practical deployment on consumer/pro GPUs.